New Update: New Rosters. New Player Archetypes. New Ads??
11/11/2024
Happy belated start to the 2024-25 NBA Season. As of this writing, the Knicks are 5-5, and I am not pleased. I think they still have potential though, along with a couple of other struggling teams. This season is gearing up to be a great one, and I’m looking for Basketball Coach to be just as great. Thanks so much for the continued support of this passion project. I would have been thrilled with just 50 total people trying it out. We’ve steadily gained traffic over this year, and it’s been nice to see:
The journey is far from over. Still have a long way to go, to make this game worthy of a five-hour time sink.
This update includes:
NEW FEATURES
- None this time, if you don’t count updated rosters as a new feature.
ADS
To support ongoing maintenance costs for Basketball Coach, you may be seeing a variety of ads on the site now. I understand that advertisements may be intrusive to your experience. But they’ll help extend the lifetime of this site. Much like BasketballGM, I plan on keeping the core experience free of pay-to-win elements. If there is any interest in a “pay to remove ads” feature, I will implement it. That may look like a one-time thing, or part of a subscription that comes with other benefits. For now, the focus will be on making this the best basketball coaching simulation game ever.
QUALITY OF LIFE UPDATES
- Updated all 30 rosters for the 2024-25 NBA season. I was a bit late with this. I was procrastinating on the four-hour effort since I need to look over every single player’s attributes to see if they make sense. Even with the archetype system, I may need to create new archetypes to better define their strengths/weaknesses. On that note:
- Added new Rebounding Big archetype for Role Player tier PFs and Cs, added Scorer archetype for Scrub tier players. Maybe I’ll get around to publicly posted all defined archetypes to see if people agree. Maybe.
- Added color highlighting for terminal actions such as scoring (green) and negative outcomes (red) in the possession display.
- In that same possession display – for pick and rolls, the name of the screener is now added.
WHAT’S NEXT
– Finish implementing the next phase of League Mode. It hasn’t happened yet because I still don’t fully know what I want the mode to look like (full disclosure). I’m still mapping out the UIs, achievements, and the player coaching archetype details. But once I do, it’ll be fire.
– Add custom rotation sizes to substitute players from (default is 9, teams can typically go from 6 to 11).
– Improve substitution logic to limit the possible positions someone can sub into (Paul George sometimes get subbed in at PG, and Chris Paul sometimes gets subbed in at PF).
– Keep adding more unique archetypes (Added Rebounding Big for Role Player tier PFs and Cs, added Scorer for Scrub tier players).
– Change Coaching Updates View to highlight game events such as a player going on a hot/cold streak.
– Explore the possibilities of adding zone coverages. Emphasis on “possibility”. The game logic doesn’t yet differentiate between corner/wing/top of the arc three-pointers, so designing a set of pros/cons would be hard. But not impossible.
As always, thanks so much for playing!